arise / systems

Systems

Press G in game

The System's Trial

On your first join the System offers a trial. Eight steps, and you know everything.

The System's Trial

8 / 8
Step 1Open your status — complete1/1
Step 2Take the Daily Quest — complete1/1
Step 3Leave the Sanctum — complete1/1
Step 4First blood — complete1/1
Step 5Claim land — complete1/1
Step 6Visit the market — complete1/1
Step 7Enter a Gate — complete1/1
Step 8Raise a shadow — complete1/1
The System's Trial8 / 8
Reward
$6,000 · 2 Shards · 85 Hunter XP
/tutorial

The System gives you a quest. Every day.

Three new tasks land every day. 60 minutes of active play to finish them.

[QUEST INFO]

Daily Quest

Preparation to become strong
60 min
CombatDefeat 40 monsters0/40
GatheringMine 12 iron ore0/12
TrainingSprint0.0/1.5 km
  1. 3 tasks · pool of 36

    Combat, gathering and training. Never yesterday's, and they grow with your rank.

  2. 60 minutes of play

    The clock only runs while you play. New hunters get a 24-hour grace period.

  3. Rewards grow

    Bigger with every rank, and a 7-day streak stacks on top.

Two Gates open every 30 minutes.

One after the other, somewhere in the wild. Walk in: waves of monsters, then a boss.

  1. ELow threat
  2. DGuarded
  3. CDangerous
  4. BSevere
  5. ALethal
  6. SCatastrophic
  1. Split by damage

    Money, Shards and Hunter XP are shared by how hard you hit.

  2. Boss drops

    Bosses can drop gear fragments.

  3. Raise it

    The killer may raise the boss as a shadow.

[WARNING] Anomaly

Red Gate

It looks like any other Gate. Then it seals: nobody gets in or out until the boss dies. Double rewards for those who survive.

[WARNING]

Dungeon Break

Leave a Gate, and it breaks.

A Gate nobody clears in time can break open: its monsters and boss pour into the world around the portal for 15 minutes.

Loose for
15:00
Stopping it pays
1.5×

Mana Pressure & Calamity

Every Gate the hunters leave behind thickens the mana. The whole server feels it.

Mana Pressure

Loading
  1. +1 per Gate left

    Every Gate left uncleared, or Dungeon Break not stopped, raises it by 1.

  2. Stronger, richer

    Each level: monsters +15% stronger, money and Hunter XP +20%, Red Gates and Breaks likelier.

  3. Bring it down

    Clearing a Gate lowers it by 2. Stopping a Break resets it to 0.

[WARNING]

Calamity

At 5/5 with 5+ hunters online, three Dungeon Breaks (D, C and B) open at once near the hunters. 20 minutes to stop all three.

$15,000 + 3 Shards + 250 Hunter XP for everyone who fought, if all three are stopped. Then the pressure resets.

System Log

Loading

The whole server against one.

Every second Saturday at 21:00 (Jordan time) a colossal boss appears in its own arena. Type /raid and fight.

[WARNING] A colossal presence is approaching.

The Ant King
Next raid · Saturday · 21:00 Jordan time--Days--Hrs--Min--SecYour time: —/raid
  1. It grows

    The boss grows with every hunter who joins.

  2. Read the ground

    It telegraphs attacks with red circles, calls its brood and rages in three phases.

  3. One life

    Fall once and you are out of the raid. You keep your items, and your damage still counts.

  4. It escapes

    A boss nobody kills escapes, and returns wounded at the next raid.

Rewards

  • $750,000 pool, split by damage
  • 3 Shards for everyone; more Shards and fragments for the top 3
  • The MVP receives the boss itself as a one-of-a-kind LIMITED EDITION shadow
The Ant KingRaid bosses
The Blood-Red CommanderRaid bosses

Each raid boss can only be defeated once. Ever.

Kill a boss. Type /arise. It serves you now.

Shadows keep the shape of what they were, darkened, with violet eyes.

  • SoldierE · max C

    Soldier

    Shadow Market

    Holds the front line.

    HP100%
  • SpearmanE · max C

    Spearman

    Shadow Market

    Long reach. Breaks charges.

    HP100%
  • ArcherE · max C

    Archer

    Shadow Market

    Volleys from the back.

    HP100%
  • MageE · max C

    Mage

    Shadow Market

    Area spells that clear waves.

    HP100%
  • GuardianE · max C

    Guardian

    Shadow Market

    Takes the hits meant for you.

    HP100%
  • AssassinE · max C

    Assassin

    Shadow Market

    Strikes from the dark.

    HP100%
  • The Ant KingLimited EditionS

    The Ant King

    Raised from: World Raid
    HP100%
  • The Blood-Red CommanderLimited EditionS

    The Blood-Red Commander

    Raised from: World Raid
    HP100%

Summon

Call your shadows to your side.

Rest

Fallen shadows rest, then rise again.

Merge

Three of the same kind and rank become one of the next rank.

Defend

They fight monsters, and anyone who attacks you.

/ariseYour Hunter rank decides how many can follow you.Shadow Market — Common soldiers any day, 4 rarer offers that change daily, and army slots.

Shadow Codex

30+ kinds · 6 rarities

Every boss leaves its own kind of shadow. Each kind has a role, a passive and a highest rank it can reach. Own one once and its Codex page fills in.

  • CommonShadow Market soldiersmax C
  • RareThe Market's daily stock, E and D-Rank Gate bossesmax B
  • EpicC and B-Rank Gate bosses, the Elder Guardian, rare Dungeon Break, Guild Gate and Ruins findsmax A
  • LegendaryA and S-Rank Gate bosses, the Warden, the Wither, Red Gate and Calamity bossesmax S
  • MythicA and S-Rank Red Gates, the heart of a Calamity, the Ender Dragon, the Red Gate Depthsmax S
  • LimitedWorld Raid MVP only: Beru and Igrismax S

Codex rewards at 5, 10, 20 and 30 kinds discovered.

/shadows codex

Merge & Market

3 into 1
  1. Merge

    Three shadows of the same kind and rank become one of the next rank, up to the kind's max rank, for a small fee.

  2. Roles

    Archers shoot volleys, mages blast groups, guardians take the hits, healers mend you, commanders make the rest hit harder.

  3. Shadow Market

    Common soldiers at E or D-Rank any day, plus 4 rarer offers that change daily (one of each per hunter).

  4. Fair PvP

    Kind bonuses and passives only work against monsters.

/shadows merge

Shadow Auction

5% tax · listings last 72 hours · 3 listings each

Hunters sell shadows to each other. Limited Edition shadows can change hands too.

/sah

Expeditions

1 h · 4 h · 8 h

Send resting shadows away for 1, 4 or 8 hours. They come back with money and loot, and now and then a new shadow follows them home.

  • MineShadow rank: E+
  • ForestShadow rank: D+
  • RuinsShadow rank: B+
  • Red Gate DepthsShadow rank: A+

Your Hunter rank decides how many expeditions can run at once.

Everyone starts Unawakened.

Hunter XP comes from playing (Gates 40–250, Dungeon Breaks, the World Raid 600+, the Daily Quest, quests) and from being active on the linked Discord (up to 120 a day). Ranks never go down.

Ranks

Hunter XP Weekly kit
  1. UnawakenedWhere every hunter begins—
  2. E-RankWeekly kit: /kit e200 XP
  3. D-RankWeekly kit: /kit d1,200 XP
  4. C-RankWeekly kit: /kit c3,000 XP
  5. B-RankWeekly kit: /kit b6,000 XP
  6. A-RankWeekly kit: /kit a · Found a Guild11,000 XP
  7. S-RankWeekly kit: /kit s20,000 XP
  8. SS-RankWeekly kit: /kit ss35,000 XP
  9. SSS-RankWeekly kit: /kit sss55,000 XP
  10. National LevelWeekly kit: /kit national85,000 XP

Each rank: a weekly kit and more shadows. A-Rank can found a Guild. Your Discord role follows your rank.

Hold the Conqueror title.

Points for what you clear, only if you fought. The hunter with the most holds the gold CONQUEROR title, in game and on Discord.

Loading

Conquests

  • Gate+1
  • Red Gate+2
  • Dungeon Break+2
  • Guild Gate+1
  • World Raid boss+3
  • Calamity averted+3

It moves the moment someone beats the record. A tie isn't enough.

Gear you can't buy.

Forged by the Blacksmith from fragments dropped by Gate and raid bosses. Set bonuses only work against monsters, so PvP stays fair, and the stronger sets let more shadows follow you.

Equipment

Shadow Knight
Shadow Knight Helmet4× fragments
Shadow Knight Chestplate6× fragments
Shadow Knight Leggings5× fragments
Shadow Knight Boots4× fragments
Damage to monsters+25%
Damage from monsters−20%
Night Vision
Yes
Extra shadows
+1
Forging cost
$300,000 / per piece
Drops from
A and S-Rank Gate bosses (very rarely). Forged from the Hunter piece.

The Sanctum floats above it all.

Where every hunter spawns. Press G anywhere for the System menu.

  1. The GateWalk in to start your hunt.
  2. Hunter Association12 stations for everything you trade, forge and command.
  3. Hall of RankingsLive leaderboards, updated every few minutes.
  4. Temple of the ArchitectThe server's monument, and the rules.
  5. Parkour Tower$2,500 + 1 Shard once a day for reaching the top.
  6. Red Gate ArenaPvP that keeps your items.

Association stations

  1. Server Shop
  2. Sell
  3. Auction House
  4. Orders
  5. Player Warps
  6. Shard Shop
  7. Blacksmith
  8. Enchanter
  9. Shadow Market
  10. Shadow Auction
  11. Expeditions
  12. Guild Hall

Full loot. Fair rules.

The wild is dangerous. You decide how much.

  1. PvP is ON in the wild

    Full loot. Type /pvp to turn yours off.

  2. Claim land

    Golden Shovel. Start with 250 claim blocks, buy more for $4 each.

  3. Bounties

    Put a price on a head. Collect one.

  4. Graves

    Die, and your items wait in a grave for one hour. For 5 minutes only you and your killer can open it.

  5. Red Gate Arena

    Fight safely in the hub: you keep your items.

Systems · ARISE SMP