E · max CSystems
Press G in game
The System's Trial
On your first join the System offers a trial. Eight steps, and you know everything.
The System's Trial
8 / 8- Reward
- $6,000 · 2 Shards · 85 Hunter XP
The System gives you a quest. Every day.
Three new tasks land every day. 60 minutes of active play to finish them.
Daily Quest
Preparation to become strong- 01
3 tasks · pool of 36
Combat, gathering and training. Never yesterday's, and they grow with your rank.
- 02
60 minutes of play
The clock only runs while you play. New hunters get a 24-hour grace period.
- 03
Rewards grow
Bigger with every rank, and a 7-day streak stacks on top.
Two Gates open every 30 minutes.
One after the other, somewhere in the wild. Walk in: waves of monsters, then a boss.
- ELow threat
- DGuarded
- CDangerous
- BSevere
- ALethal
- SCatastrophic
- 01
Split by damage
Money, Shards and Hunter XP are shared by how hard you hit.
- 02
Boss drops
Bosses can drop gear fragments.
- 03
Raise it
The killer may raise the boss as a shadow.
Red Gate
It looks like any other Gate. Then it seals: nobody gets in or out until the boss dies. Double rewards for those who survive.
Dungeon Break
Leave a Gate, and it breaks.
A Gate nobody clears in time can break open: its monsters and boss pour into the world around the portal for 15 minutes.
- Loose for
- 15:00
- Stopping it pays
- 1.5×
Mana Pressure & Calamity
Every Gate the hunters leave behind thickens the mana. The whole server feels it.
Mana Pressure
- 01
+1 per Gate left
Every Gate left uncleared, or Dungeon Break not stopped, raises it by 1.
- 02
Stronger, richer
Each level: monsters +15% stronger, money and Hunter XP +20%, Red Gates and Breaks likelier.
- 03
Bring it down
Clearing a Gate lowers it by 2. Stopping a Break resets it to 0.
Calamity
At 5/5 with 5+ hunters online, three Dungeon Breaks (D, C and B) open at once near the hunters. 20 minutes to stop all three.
$15,000 + 3 Shards + 250 Hunter XP for everyone who fought, if all three are stopped. Then the pressure resets.
System Log
The whole server against one.
Every second Saturday at 21:00 (Jordan time) a colossal boss appears in its own arena. Type /raid and fight.
[WARNING] A colossal presence is approaching.

- 01
It grows
The boss grows with every hunter who joins.
- 02
Read the ground
It telegraphs attacks with red circles, calls its brood and rages in three phases.
- 03
One life
Fall once and you are out of the raid. You keep your items, and your damage still counts.
- 04
It escapes
A boss nobody kills escapes, and returns wounded at the next raid.
Rewards
- $750,000 pool, split by damage
- 3 Shards for everyone; more Shards and fragments for the top 3
- The MVP receives the boss itself as a one-of-a-kind LIMITED EDITION shadow


Each raid boss can only be defeated once. Ever.
Kill a boss. Type /arise. It serves you now.
Shadows keep the shape of what they were, darkened, with violet eyes.
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Limited EditionS
Limited EditionS
Summon
Call your shadows to your side.
Rest
Fallen shadows rest, then rise again.
Merge
Three of the same kind and rank become one of the next rank.
Defend
They fight monsters, and anyone who attacks you.
/ariseYour Hunter rank decides how many can follow you.Shadow Market — Common soldiers any day, 4 rarer offers that change daily, and army slots.
Shadow Codex
30+ kinds · 6 raritiesEvery boss leaves its own kind of shadow. Each kind has a role, a passive and a highest rank it can reach. Own one once and its Codex page fills in.
- CommonShadow Market soldiersmax C
- RareThe Market's daily stock, E and D-Rank Gate bossesmax B
- EpicC and B-Rank Gate bosses, the Elder Guardian, rare Dungeon Break, Guild Gate and Ruins findsmax A
- LegendaryA and S-Rank Gate bosses, the Warden, the Wither, Red Gate and Calamity bossesmax S
- MythicA and S-Rank Red Gates, the heart of a Calamity, the Ender Dragon, the Red Gate Depthsmax S
- LimitedWorld Raid MVP only: Beru and Igrismax S
Codex rewards at 5, 10, 20 and 30 kinds discovered.
/shadows codexMerge & Market
3 into 1- 01
Merge
Three shadows of the same kind and rank become one of the next rank, up to the kind's max rank, for a small fee.
- 02
Roles
Archers shoot volleys, mages blast groups, guardians take the hits, healers mend you, commanders make the rest hit harder.
- 03
Shadow Market
Common soldiers at E or D-Rank any day, plus 4 rarer offers that change daily (one of each per hunter).
- 04
Fair PvP
Kind bonuses and passives only work against monsters.
Shadow Auction
5% tax · listings last 72 hours · 3 listings eachHunters sell shadows to each other. Limited Edition shadows can change hands too.
/sahExpeditions
1 h · 4 h · 8 hSend resting shadows away for 1, 4 or 8 hours. They come back with money and loot, and now and then a new shadow follows them home.
- MineShadow rank: E+
- ForestShadow rank: D+
- RuinsShadow rank: B+
- Red Gate DepthsShadow rank: A+
Your Hunter rank decides how many expeditions can run at once.
Everyone starts Unawakened.
Hunter XP comes from playing (Gates 40–250, Dungeon Breaks, the World Raid 600+, the Daily Quest, quests) and from being active on the linked Discord (up to 120 a day). Ranks never go down.
Ranks
Hunter XP Weekly kit
UnawakenedWhere every hunter begins—
E-RankWeekly kit: /kit e200 XP
D-RankWeekly kit: /kit d1,200 XP
C-RankWeekly kit: /kit c3,000 XP
B-RankWeekly kit: /kit b6,000 XP
A-RankWeekly kit: /kit a· Found a Guild11,000 XP
S-RankWeekly kit: /kit s20,000 XP
SS-RankWeekly kit: /kit ss35,000 XP
SSS-RankWeekly kit: /kit sss55,000 XP
National LevelWeekly kit: /kit national85,000 XP
Each rank: a weekly kit and more shadows. A-Rank can found a Guild. Your Discord role follows your rank.
Hold the Conqueror title.
Points for what you clear, only if you fought. The hunter with the most holds the gold CONQUEROR title, in game and on Discord.
Conquests
- Gate+1
- Red Gate+2
- Dungeon Break+2
- Guild Gate+1
- World Raid boss+3
- Calamity averted+3
It moves the moment someone beats the record. A tie isn't enough.
Gear you can't buy.
Forged by the Blacksmith from fragments dropped by Gate and raid bosses. Set bonuses only work against monsters, so PvP stays fair, and the stronger sets let more shadows follow you.
Equipment
Shadow Knight- Night Vision
- Yes
- Extra shadows
- +1
- Forging cost
- $300,000 / per piece
- Drops from
- A and S-Rank Gate bosses (very rarely). Forged from the Hunter piece.
The Sanctum floats above it all.
Where every hunter spawns. Press G anywhere for the System menu.
- 01The GateWalk in to start your hunt.
- 02Hunter Association12 stations for everything you trade, forge and command.
- 03Hall of RankingsLive leaderboards, updated every few minutes.
- 04Temple of the ArchitectThe server's monument, and the rules.
- 05Parkour Tower$2,500 + 1 Shard once a day for reaching the top.
- 06Red Gate ArenaPvP that keeps your items.
Association stations
- 01Server Shop
- 02Sell
- 03Auction House
- 04Orders
- 05Player Warps
- 06Shard Shop
- 07Blacksmith
- 08Enchanter
- 09Shadow Market
- 10Shadow Auction
- 11Expeditions
- 12Guild Hall
Full loot. Fair rules.
The wild is dangerous. You decide how much.
- 01
PvP is ON in the wild
Full loot. Type /pvp to turn yours off.
- 02
Claim land
Golden Shovel. Start with 250 claim blocks, buy more for $4 each.
- 03
Bounties
Put a price on a head. Collect one.
- 04
Graves
Die, and your items wait in a grave for one hour. For 5 minutes only you and your killer can open it.
- 05
Red Gate Arena
Fight safely in the hub: you keep your items.






